Research
Human-Robot Interaction: Do Introductions Matter?
Investigated the role of gesticulation in shaping first impressions during robot introductions in communication contexts
Analyzed how different levels of gesticulation influence user perceptions and their willingness to engage with the robot

Putting the H in HCI: Human Perception, Cognition and Mental Processes
Designed interactive systems on the basis of knowledge of human capabilities and behavior
Described themes from the research literature in social science and human-computer interaction related to interactive system design

Needs Assessment and Usability Evaluation
Created well-supported user experience findings, recommendations, and solid research plans
Conducted nuanced observational analysis, usability testing, and heuristics evaluation

ScienceKit for Science Everywhere – A Seamless Scientizing Ecosystem for Raising Scientifically-Minded Children
Built Science Everywhere, an educational technology program dedicated to connecting STEM learning experiences across settings in school and afterschool
Developed a sociotechnical system using different types of software tools and iterative design processes where children can share their everyday STEM learning

Iffy Quotient - a metric for how much content from “Iffy” sites has been amplified on Facebook and Twitter
Tracked 5000+ most popular URLs on Facebook and Twitter using Python to describe sites that often publish misinformation
Collaborated with NewsWhip & NewsGuard that provide the site ratings to obtain media bias or fact check data used for sites
